Talk:Gaming
From TechHelp
[edit] Outcomes
- Explore & Experience Games
- I'd like to have participants have a chunk of time to explore the variety of genres of gaming as well as to have them experience a multiplayer game via a LAN. Possibly using Quake. --Brian C. Smith 12:13, 4 April 2008 (EDT)
- Exposure 2 Genres
- Provide opportunities
- Who is the Gamer Generation?
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- Connection between Games, Learning, & Social Activism
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- Engagement Factor
- Opportunities to fail forward, Concept of Flow
- Gamer Type
- What type of student will be engaged by gaming? How do we create opportunities for all students to push themselves in objective driven problems?