Free Media Resources

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Contact information: Doreen Pietrantoni

Instructional Multimedia provides essential information to students in a manner that is familiar, valuable, and contemporary. Using Instructional Multimedia in the classroom allows students to improve digital-age literacy skills, improved inventive thinking skills, and improve basic skills. Through Instructional Multimedia, students can learn outside the walls of the classroom 24/7. The graphic below illustrates how students learn when using media.


Why Instructional Multimedia?

  • Addresses multiple learning styles
  • Provides a common base of knowledge among students
  • Extends walls of the classroom to enrich student experiences
  • Helps students make associations between existing knowledge and new information
  • Facilitates transfer of learning from one discipline to another
  • Engages students through multiple modalities
  • Activates emotional involvement to increase learning and student retention
  • Stimulates class discussion to reinforce instruction and reading
  • Reaches students who do not respond well to traditional methods.of teaching

    Effective Practices

    Think about curriculum Think about each unit you are teaching during the school year. Think about how you can integrate video or interactive tools and websites into your classroom. Little by little, you will be able to transform your classroom into an interactive, 21st Century learning space. It is important to think about media's message as well as the integrity and value of the media. For more information, go to Media's Message

    Tips For Using Instructional Multimedia
    Using instructional multimedia in the classroom is an effective way to reach all learners. Use these guidelines when using media.
    There are at least three main reasons for integrating video segments into your lessons:
    A) to introduce a new topic,
    B) to provide an additional learning experience to reinforce your current lessons,
    C) and to assess the extent to which your students have mastered the material.

    1. Frame: Provide a context that helps students pay attention to the main content of the video. Ask students questions about the topic explored in the video to activate prior knowledge. When necessary, tell your students enough about the part of the story preceding the segment, so they can follow along.
    2. Focus: Help students notice the important moments in the video by providing them with a specific focus, something to look for while they watch. Without a focus for viewing, students see all sorts of interesting details - but not necessarily the idea or information you want them to focus on.
    3. Follow-up: Provide an opportunity for students to summarize what they saw - because they will see different things, and not always what you expected them to see! Re-telling what they saw helps students consolidate their understanding and remember it.

    Tools for Classrooms
    There are many tools available for educators and students in a your classroom.

  • SMARTboards - Smart Website, Teq Smart Website
  • iPod Touches
  • Flip Cameras (or other video cameras)
  • COWs (Computers on Wheels, laptop carts)
  • Interactive websites
  • Blogs
  • Wikis

    PBS LearningMedia

    PBS has created a new resource for educators and learners. PBS and Vital have merged to offer more resources then ever. Vital offers a free instructional multimedia database for NYS educators. The database includes video, lesson plans, and additional resources. Educators can create an account, add student accounts, create playlist to share with students and search for resources.

    PBS LearningMedia offers thousands of standards-based pre-K-12 media resources, support materials, and self-paced lessons.
    PBS LearningMedia Resources Include:

  • classroom-ready content for ELA, math, science, and social studies
  • video resources designed to promote adolescent literacy
  • Regents-aligned content in Global History and Geography, U.S. History, Living Environment, Earth Science, Physics and Chemistry
  • tools that let you save and organize resources to share with students and colleagues
  • teacher professional development and learning communities

    What can teachers do with PBS LearningMedia?
  • Create groups to share video resources
  • Create folders to house videos, lesson, or create a folder in which the lesson and all of its resources are saved
  • Share media and/or lessons with students as a class
  • Suggest lessons or media for students creating a differentiated classroom

    ==PBS LearningMedia Account Creation== ‎

    It is quick and easy to create an account in PBS LearningMedia. Simple click on Sign Up for FREE or Login with your PBS Account link on the main page and fill out the information. Teachers can create generic student accounts if they do not plan on using groups or folders. Otherwise, students older than 13 can create their own account. Students who are younger than 13 need to have parents create an account for them.
    If you'd like to share videos, interactive lessons or resources with students, simply create a group and share that media with that specific group.

    Additional Resources

    Khan Academy

    Khan Academy is a free instructional multimedia resource with over 3000 video resources. The library of videos covers K-12 math, science topics such as biology, chemistry, and physics, and even reaches into the humanities with playlists on finance and history. Each video is a digestible chunk, approximately 10 minutes long, and especially purposed for viewing on the computer.

    Khan Academy is easy to access and teachers and students do not have to have a log in.

    Khan Academy Includes:
  • Math (Algebra, Geometry, Arithmetic, Pre-Algebra, Calculus, Trig, Statistics, and Differential Equations)
  • Science (Biology, Health, Organic Chemistry, and Physics)
  • Economics, Finance, Banking, Microeconomics, Macroeconomics, Current Economics, and Credit Crisis)
  • Cosmology & Astronomy
  • Computer Science
  • History
  • Art History
  • SAT Preparation
  • Vi Hart Math

    Additional facets of Khan Academy:
  • Student Practice options
  • Classroom Profile
  • Coaching
  • Statistics & Data of classroom

    Khan Academy Account Creation

    You can immediately use Khan Academy in your classroom without creating an account. However if you'd like to track student data you will want to create an account and provide your ID# with students.

    1. Log into Khan Academy using your Google or Facebook account login
    2. Give your Khan Academy ID to each student

    Students can create accounts by clicking on the Login button. To associate the student account with a teacher account, please instruct students to do the following:

    1. Have each student login to their Khan Academy accounts and go to their profile page (just click on their name at the top)
    2. Have students click on the coaches link on the left and add your Khan ID there

    Detailed, step by step instructions can also be found in the "setting up accounts" section of our teacher resources. IF you can't use Facebook or Google accounts in your school, please follow these directions for Account Creation


    In education today, data has become a leading indicator of student progress. Using Khan Academy with students allows them to gauge their progress as well as allows teachers to view student progress. Once students have made an account, they can add you as a teacher or coach so that you can view individual student data. Instructions for student accounts with teacher or coach. When you click on this link, your coach idea will be viewable to you. Share this ID with students you want to track.

    Mission US

    Mission US is a multimedia project that immerses players in U.S. history content through free interactive games. With Mission US, teachers can utilize a plethora of printable resources and the interactive game or solely use the resources in the classroom. Mission US is geared toward grades 5 - 8, however the games have been used for grades 4 - 12.

    Mission 1: “For Crown or Colony?” puts players in the shoes of Nat Wheeler, a printer’s apprentice in 1770 Boston. They encounter both Patriots and Loyalists, and when rising tensions result in the Boston Massacre, they must choose where their loyalties lie.

    In Mission 2: “Flight to Freedom,” players take on the role of Lucy, a 14-year-old slave in Kentucky. As they navigate her escape and journey to Ohio, they discover that life in the “free” North is dangerous and difficult. In 1850, the Fugitive Slave Act brings disaster. Will Lucy ever truly be free?


    Mission US can be used in the classroom or students can access at home. The resource is web-based, but teachers can also download the game onto computers.

    According to Tech Learning, Gaming in Education can:

  • Computer games hook the students' attention, which allows teachers to expand learning and provide other related experiences in context
  • Games allow students to assume the role of historical figures and encourage students to learn from primary source materials.
  • Players can experience historical events, which helps them develop an understanding of global politics, or historical events from different perspectives through role-playing games.
  • The role-playing leads to writing assignments, class discussions, and presentations in a variety of forms.
  • Gaming allows students to be personally involved which in turn causes them to be more motivated to retain the learned material.
  • Students who participate in gaming have a deeper understanding of language arts work and wrote more descriptive explanations in science.
  • The true work of children is play and games by which they learn about life and their world.
  • Games create a social interaction between individuals who share their interests, which provides a sense of empowerment and expertise.

    Mission US Account Creation

    Teachers and students can create their own account by clicking on the registration link. Mission US no long has a class registration option. However, you can use this resource in a computer lab by having students work individually or as teams.

    Additional Resources for Gaming in Education

  • Video Games For Learning
  • Video Game Project Based Learning

    Additional Internet/Digital Resources

  • Thinkfinity
  • Wonderopolis
  • Tween Tribune
  • Turtle Art
  • Voki
  • Google Sketch Up
  • Xtranormal
  • Alice
  • Noah Comprende
  • Personal tools
    Technology Services
    Wiki Help